Dragon Quest Part 2
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TCW Podcast Episode 268 - Dragon Quest Part 2
Yuji Horii continued developing adventure games after The Portopia Serial Murder Case, but his growing interest in Ultima and Wizardry led him to incorporate role-playing elements into his work. Karuizawa Yūkai Annai combined adventure-game investigation with Ultima style overworld exploration and a climactic fighting sequence that included leveling, showing Horii’s desire to bring RPG ideas into a different kind of game. As the Famicom became a phenomenon in Japan, Weekly Shōnen Jump editor Kazuhiko Torishima created Famicom Shinken, a regular feature covering games, tips, and tricks. Its material became so popular that the magazine placed it in special envelopes to prevent readers from copying the information without buying an issue. Enix, meanwhile, brought PC successes including Door Door and The Portopia Serial Murder Case to the Famicom. When dedicated game magazines began competing for that audience, Torishima reshaped Famicom Shin
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