Play has embedded itself as a defining feature of modern adulthood, fundamentally changing the way we live. Design of Play is a bi-weekly journey into the design of this new, yet oldest medium. From video games to social games, board games to theme parks, freemium to $50 disks, veteran video game designer Chris Canfield and engineer / marketing consultant David Allen Davis cover it all.

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No Match For A Blaster Ep1
10: Techno Racism
9: All You Can Arcade
8: Freemium
7: Kickstarting Catlateral Damage Part 2
6: Kickstarting Catlateral Damage Part 1
5: The Failure of Disney Quest
4: Kimmy - Literature Hero
3: Virtually Real
2: Playtesting Pitfalls
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