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  • 250: GameDev: Design Patterns: Entity Component System.
    TRACK

    250: GameDev: Design Patterns: Entity Component System.

    7y ago
    7 years ago
    Avatar
    Take Up Code's profile picture

    Take Up Code

    • aggregate
    • component_pattern
    • design_pattern
    • entity_component_system_pattern
    • event_queue_pattern

    This design pattern will help you make sense of your game design as it gets bigger.

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