Deus Ex: Mankind Divided

Deus Ex: Mankind Divided

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In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

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