Narrative Control - Episode 8

Narrative Control - Episode 8

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Pacing in games. Justin and I talk about mechanics and techniques we have used for pacing our games. These range from dice mechanics, to actual timers and at the end a discussion of player created urgency in the Sons of Liberty.
Hosts: Sean Nittner and Justin Evans
Length: 30:20 Minutes
Liner Notes
[00:30] Show Introduction - Pacing Mechanics.
[01:24] RPGpodcast.com bumper
[01:42] Definition of Pacing. A couple useless ones first.
[02:00] Controlling the urgency in the game upping the stakes.
[03:19] Preventing analysis paralysis and encouraging immersion.
[03:47] Pacing built into most games, usually in combat systems. Something we are all familiar with.
[04:32] The same hit point system most gamers are familiar with from Dungeons and Dragons are used in Burning Empires to represent Disposition.
[05:47] Situation: Disarming a bomb in Spirit of the Century. Creating pacing for a non-combat conflict to create urgency.
[07:48] Another SotC mechanic extended

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