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BoardGameGeek and Travian - Show #3 - 07/11/2006

BoardGameGeek and Travian - Show #3 - 07/11/2006

Review of Travian:
6 servers with different approaches
3 races to play
Romans (all around, cavalry-heavy) Can raise or extend a building and resource field simultaneously, High Defense-bonus by wall, Merchants can carry 500 units of resources (speed: 16 fields/hour), Very powerful infantry, average cavalry, development is expensive and takes a long time.
Teutons (attackers, aggressive) Plunder bonus: the cranny of enemies only hides 2/3 of its content, The earthwall is almost indestructable, but only gives a minimal defense bonus, Merchants can carry 1000 units of resources (speed: 12 fields/hour), Very cheap and fast trained troops which are excellent plunderers, Weak defense
Gauls (defensive, passive, but can be powerful) Speed bonus: Fastest troops in the game, average defense-bonus because of palisade, Merchants can carry 750 units of resources (speed: 24 fields/hour), Cranny is twice as big, Expensive siegeweapons, Cheap settlers
Main screens
Village Overview (this i

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