First aired 3.5 years ago, but worth a re-listen.
How do you design a game that has practical tactical application to the naval tactician? Even more ambitious, how do you make one accessible and understandable with the goal of making it a mobile wargame for eventual use by sailors and warfare commands.
For today's show we will discuss one of the projects of the CNO's Rapid Innovation Cell (CRIC), the game "Fleet Battle School."
Our guests to discuss this game, gaming in general, and its practical application will be three individuals involved in the project; LT Matthew Hipple, Paul Vebber and Chris Kona.
Chris Kona at the time of this show was a warfare analyst at Naval Undersea Warfare Center. A former submarine officer in the U.S. Navy, he was project lead for the CRIC’s Fleet Battle School wargame project.
Paul worked for the Naval Undersea Warfare Center Mission Area Director for Undersea Warfare and is lead game designer on the project.
LT Matthew Hipple, USN In addition to