computergame music always intrigued me. while there are the typical chiptunes from the 8 bit era, the c64, spectrum, amstrad, NES, gameboy etc. type stuff, at the end of the 80s to the mid 90s the sound involved into 16bit music. the most outstanding field for me, in this general category of music, was the productions done on, and for the amiga. the amiga had a very very good soundchip that did digital mixing and had a signature of sound that set it apart at its time - essentially it was a digital sampler, "programmable" with help of the amiga itself. quickly, enthuasists created all kind of sample disks for the amiga which were circulated, and a special sound involved, that was based on sample manipulation and sequencing, with lack of any kind of analog synthesis or other elements - a purely digital style for an era that was new back then (or still is?).