This is the Emotive Pixels podcast covering our group tonight's thoughts on the 2013 Fullbright Company release Gone Home. The game is firmly rooted in the indie genre, winning several 2013 Game Of The Year titles (insert Polygon plug here) alongside other triple-A giants like The Last of Us and BioShock Infinite. What makes this game so good, despite falling firmly in the category the crassest of Steam users tag "walking simulator"? Join us for a hearty discussion and hear our thoughts on the matter!
In the opening minutes, each of the group - Will, Alberto, Brian, Esteban, Nate, and Megan - shares their experiences with leaving home in their own lives, which will set the stage for some of the discussions and particular motivations that arise during the discussions following. Then Esteban takes us away with a brief but well-meaning attempt at summarizing Gone Home's plot, which quickly segues into some thoughts on the nature of expectations when approaching Gone Home - perhaps an int