Another grab bag of topics this week as Gareth & James discuss early access games - failures, successes, how they’re changing expectations. From Minecraft to Project Zomboid, Scale, Tangiers and the Forest. As well as the many early access disappointments.
We also take a bite out of the poisoned apple of open world games. What makes them compelling? How have they developed? What does proceedural generation hold in store for 'fans of the genre'? How have they become stale? And most importantly, how can they be fixed?