Keep up to date with every new upload!

Join free & follow Best Video Game Podcast
Share
  • 19
  • 5 years ago
Why Some Graphics Age Better Than Others (Shenmue and Symphony of the Night) - BVGPTSSR Episode 6

Why Some Graphics Age Better Than Others (Shenmue and Symphony of the Night) - BVGPTSSR Episode 6

We talk about what exactly makes Shenmue and Castlevania: Symphony of the Night so special -- and it's not just that their graphics have aged so well.
0:00 - Intro and quick recaps of previous episodes
2:35 - Dreamcast laser problems (see link below)
4:55 - Castlevania SoTN and Shenmue still look good
5:34 - Shenmue first impressions
8:53 - Shenmue's gameplay structure: doing detective work
15:43 - NPCs don't exist to serve the player
20:04 - Symphony of the Night: Galamoth, Medusa shields, and level design
23:16 - SoTN speedruns and the backdash
27:37 - The artistry of 2D graphics
30:31 - Alucard's animation frames
34:50 - Graphics vs. aesthetics
38:03 - Good-looking 2D vs. good-looking 3D
43:34 - Using simple techniques to build better environments
45:18 - Tom's dreadlocks and Ryo's face
47:06 - Have FF7's graphics aged well or not?
51:24 - Jet Grind Radio

Comments